Thursday, 7 November 2013

Nurgle Army Update: More Beast for the Beast(men) unit

Two more to the Beast(men) unit.

A Grenadier Ghost. Added some stuff to the bottom of the miniature so make it look like it's coming out of the ground. I'm thinking this isn't a normal ghost but an entity made of the very stuff of chaos...or something along those lines.

Beast(men) unit: Grenadier Ghost
Beast(men) unit: Grenadier Ghost

A Bat from Asgard. More precisely: Giant Vampire Bat FM96.

Beast(men) unit: Asgard Giant Vampire Bat FM96

/Hans

Thursday, 31 October 2013

Nurgle Army Update: Beast(men) unit WIP:s

Been working on quite a few miniatures at the moment for the Beast(men) unit. Prepping, fixing, mending, converting and basing... This is what's cooking:

1. Three Citadel C38 Beastmen and a Citadel Runequest Unicorn Broo:

The centaur is holding a handle in it's right hand. It seems whatever it's holding is broken off. The only pic I have found of this one is on CCM - that one is in the same state. Does anyone have a pic of this mini or knows what it's suppose to be holding?


Three Citadel C38 Beastmen and a
Citadel Runequerst Unicorn Broo

2. Horse from Citadel C34 Beastmen Raiders/Riders. Don't have the rider for this one so might build something instead:

Citadel C34 Beastmen Raider/Rider

3.  Citadel Fiend Factory Giant Spider with it's base in the making:

Citadel Fiend Factory Giant Spider

4. Citadel Fiend Factory Manticore. Don't have the original wings to took these bits from the GW plastic spawn kit. Will probably add a bit of membrane as well to the wings.

Citadel Fiend Factory Manticore

5. Grenadier Ghost.
Really cool mini. I added some stuff to the sculpt so it looks like it's really part of the ground.

Grenadier Ghost

6. Citadel C38 Beastmen. It was missing the top of the spear so made it to a standard bearer. The standard is a piece of bone...

Citadel C38 Beastman Standard Bearer

Hopefully something painted by the end of the weekend. We'll see /Hans

Saturday, 26 October 2013

Nurgle Army Update: More Beasts and Beastmen

Two more finished this week for the Beast(men) unit.

First one is a C38 Beastman - The Slugman. It was missing its sword so is got an unholy grail of liquid warpstone. The idea with a grail came from a comment by 24_Cigarettes - Thx Sir!

Next one is a Weretiger from the Citadel Fiend Factory range and is called FF70 Weretiger in Beast Form.

(BTW: I added a few more photos in the previous post of the Giant Beatle and the back of the Goatman.)

Fiend Factory Weretiger and C38 Slugman

Fiend Factory Weretiger and C38 Slugman

Beast(men) unit so far

That's all /Hans

Saturday, 19 October 2013

Nurgle Army Update: Beasts and Beastmen

Continued on the Beastmen unit and decided to add some pure beasts to it as well.

My favorite is without a doubt the Giant Snail from the C22 Creature line. I think the sculpt is suburb. Don't know the sculptor, but I'm guessing Nick Bibby.

Added as well is a Giant Beetle from the C29 Creepy Crawlies line and of course another C38 Beastman. This time the Goatman.

Latest additions to the Beastmen unit: C29 Giant Beetle, C38 Goatman
and C22 Giant Snail

C22 Giant Snail
C22 Giant Snail
C22 Giant Snail

C38 Beastman: The Goatman

C38 Beastman: The Goatman

Giant Beetle from the C29 Creepy Crawlies


That's all for this week. Please enjoy! /Hans

Sunday, 13 October 2013

Nurgle Army Update and various bits and pieces

Been working mainly on the beastmen unit but also worked on some ruins.

First out is the C38 Beastmen - Seacamel Man. Basically a hunchbacked bipedal Seahorse. Like the fact that it is the hunch that has plate armor.

Nurgle army: C38 Seacamel Man
Nurgle army: C38 Seacamel Man

Next is a ruin. I finished it off using a lot of pigment powder and pigment fixer. Great products for getting a worn look.

Chaos Wasteland Ruin
Chaos Wasteland Ruin
Chaos Wasteland Ruin


A few things in progress as well.

Another ruin - I have stomped "semi dry" liquid green stuff on it to add a bit of texture:

Chaos Wasteland Ruin

Next additions to the beastmen unit. Slugman, a Giant Snail and Goatman. Going to add a few animals such as the Giant Snail, a Giant beetle and various stuff. Thinks this will add a nice wild touch to the unit and ephasizing the beastmen are more beasts than men.


Thats all for this week / Hans

Sunday, 6 October 2013

Nurgle Army Update: First C38 Beastmen finished

I'm having so much fun!

Starting out with these beastmen I really liked them. Now, I am in love with them. I put in an extra effort on them as well. Especially on the Crabman - I just couldn't stop myself.

Some of them was a bit difficult to get a good result on. E.g. the fur of the Slothman was worn a bit flat. The highlights emphasized this as well. I solved this by after the final highlights do a few thin layers of shading/glazing over the highlights. This hid most of the furs flatness.

Did the base border in bone instead of grey. Not the best for the overall army look. Worked a lot better on these cuties though. Might do the movement tray in grey. I have kept all the solid bases on the minis and tried to integrate them in the base.

Nurgle army: First C38 Beastment finished

Nurgle army: C38 Crabman

Nurgle army: C38 Horseman (a.k.a Ponyboy)

Nurgle army: C38 Camelman

Nurgle army: C38 Slothman

Did a picture frame as well based on the RoC StD Ian Miller page fram.

T-t-t-t-that's all folks!

Wednesday, 2 October 2013

Nurgle Army Update: Beastmen and Broo (WIP)

In parallel with finishing the existing units for the army I am starting up a new unit. Bestmen using solid base miniatures from C38 Chaos Beastmen and Runequest Broo series.

I really like these minis. Very much for their wackiness - each man a different animal. Like a fantasy chaos zoo.

These are the guys that will be included. The back row are the Runequest ones (oval bases) and the front row the C38 ones (rectangular bases)

Nurgle Beastmen unit with the choosen  minis from
C38 and Runequest Broo series

Finished prepping and priming the first batch yesterday. From left to right:
  • Sea Camel Man
  • Camel Man
  • Goat Man
  • Camel Man
  • Slug Man (Base says Slug Creature)
  • Crab Man
  • Ostrich Man
  • Horse Man

First batch prepped and primed

In formation with a finished Sloth Man. Slug Man doesn't fit on a 25 mm base so he will get a cavalry base.

In formation with a painted Sloth Man

Some of the original cool adds / flyers:




Do you like these old once?

Monday, 30 September 2013

Nurgle Warband Update: Thugs

Elwood (or was it Helwud?) is now the leader of the Thugs. His brother, a standard bearer and a few other Thugs will join the unit as well. Decided for now at least to group the Marauders and Thugs into one unit.

The unit so far:

Nurgle Warband: The Thugs (so far) 
Nurgle Warband: The Thugs (so far) 
Nurgle Warband: The Thugs (so far) - shields

And almighty Helwud - leader of the pack:

Tried a new thing and did outlining in a lighter color than the base using very diluted Citadel Kabalite Green. Looks quite cool IMO. Really like this green color - a bit of ethereal / eerie feeling to it.


Nurgle Warband: Helwud - leader of the Thugs
Nurgle Warband: Helwud - leader of the Thugs


  • Elwood: It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses.
  • Jake: Hit it.


Hope you enjoyed it! / Don Hans

Sunday, 29 September 2013

Nurgle Warband Update: Troll

This is an old Ral Partha Troll from I think mid 80's. Great sculpt with a lot of very fine details and definition.

I really enjoyed this one, much due to that he is nude - or actually closer to the truth -  it was only the skin to focus on. Really like this kind of simplicity.

I chose blue as the core color and circled around the blues with a bit of green and tiny amount of red. I rarely use blue as the main color (don't know why) but wanted something that really contrasted (for a change) the orange and red of the base.

Typically I paint the hair in the same way as the skin but do some deviations in the shadows and highlight. On this troll though the hair and skin got the same treatment.

As the base was quite large my standard paint job wasn't enough (looked a bit flat) so finished off by adding a bit of red in a few places. Originally I also thought of adding some nurglings or familiars, but in the end went for simplicity.


Nurgle Warband: Ral Partha Troll

Nurgle Warband: Ral Partha Troll

Nurgle Warband: Ral Partha Troll

Nurgle Warband: Ral Partha Troll


T-t-t-t-that's all folks!

Wednesday, 25 September 2013

Rule Idea: Random Encounters in the Chaos Wasteland

I got a rule idea out of nowhere yesterday evening building a movement tray for my Nurgle Cavalry. Hope this can bring some additional fun combating with your warbands.

(Posted this idea on the Oldhammer forum as well: http://forum.oldhammer.org.uk/viewtopic.php?f=12&t=1039)

1. The idea is quite simple: 

Moving into new territory on your gaming board there is a risk of being attacked by a random creature. My thinking is that in the chaos wasteland various creatures are looming around and your warband run a risk of being attacked by one at any time…mwahahahahaaaaa

2. Preparations: 

  • Grid: Divide your gaming board into a grid, e.g. 10 x 6 squares or rectangles.
  • Creature list: Prepare a list of your creatures to be used. E.g.
    1. Giant Snail
    2. Minotaur
    3. Giant Spider
    4. Bestment (x4)
    5. Troll
    6. Zombies (x4)

3. Rules:

Key components of the rule:


  • When any unit enters a new cell of the decided grid, roll a D6. On a 6 you are being attacked.
  • If attacked, roll a new dice. Choose a D4, D6, D10, etc. depending on number of entries in your creature list. E.g. a result of 5 and you are attacked by a troll with the Creature list in above example.
  • The creature moves into close combat with the unit that has moved closest to the center of this cell of the grid.
  • Combat resolved as normal.

A band of dwarf attacked by a Minotaur


Options: I scribbled this down quite quickly and I guess that there are more details to resolve. Here are a few options I thought of:

  • Alternatively to dice rolling, a GM decides where and what to encounter on the fly or have decided this prior to starting the game.
  • It could make sense that an encounter only can take place if the specific grid cell contains some kind of scenery such as a ruin, grove, cave or well. 
  • One could decide that if the same cell is entered again nothing happens if the creature was slain previously. Possible if the creature won, entering that same cell again there is a 100% risk of being attacked. Your choice.
  • Fleeing units may or may not fall under these rules. I would opt for that they are being attacked under these rules…mwahahahahaaaa
  • I stated that on a roll of 6 on a D6 you are being attacked. This should probably be adjusted depending on the size of your gaming board and size and number of cells in the grid.


4. Why?

  • The main advantage in my view is this gives one the opportunity to use any random mini in your collection (or get a reason to paint it) that might not fit any army and never will. The creature list can contain anything. From a Giant to a few snotlings or maybe a dwarf adventure party or why not a few Slanns.
  • Some additional randomness is of course also a lot of fun…mwahahahahaaaa

5. Oh... and by the way 

  • I have no idea if this is already covered by some rules somewhere. Of course role playing use something similar.
  • I got the idea for Realm of Chaos games, but the rules could be used for any kind of game system. Skirmish games seems most suited though

The evidence: This picture taken during one of Ian Millers
many travels to the chaos wasteland clearly shows random
 creatures waiting in ambush.


I am very keen on getting your comments. Do you think this would be fun? Have you tried something similar? What have I missed?

Thx/Don Hans

Sunday, 22 September 2013

Nurgle Warband Update: Cavalry nr. 6

(23/9: Updated the pics of the Dwarf and tried a black background.)

Another undead cavalry horse but this time with a dwarf. The horse was very tiny and looked more like a pony - a dwarf seemed therefore like the right choice. I choose Lastro Lupintal from the Dwarf Lords of Legend box as he has a Oriental/Araby look which I really liked.

The horse received some conversions on its back: some skulls on a rope, a couple of chains, a bit of canvas, a shield and some sort of banner/decoration stolen from a temple dog.

Lastro got his right hand re-positioned and got a new sword. He had a good starting pose for a rider but quite a lot of work went into making him fit the pony.

For the paint job I decided on using few colors and try to achieve an "eerie" look. Especially as Lastro had no mutations or other stuff to make him look very chaotic. (I don't think the shield works so considering replacing it or add some more paint - need to make it more structured)


Nurgle Cavalry
Nurgle Cavalry
Nurgle Cavalry
Nurgle Cavalry
A wip-pic of the conversion:

Nurgle Cavalry

The final mini for this unit, cavalry nr 7 is in the making. He will be the unit leader - here a WIP shot of him (he might receive a banner attached to the horse):

Nurgle Cavalry
A new group shot as well. I was a bit concerned with the dwarf as he did not have a dynamic pose as the others have and that it would disturb the overall appearance. I tried to arrange this unit in different ways and concluded having the dwarf close to the middle solved this.

Nurgle Cavalry

Thanks for stopping by!

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